A downloadable game

Unity is a game exploring a planet called Unitas which is based on 20th century Dieselpunk Earth. You will create the story of Unitas, coopering other players and Calion to defeat evil factions 

Background Story:   This planet, Unitas, experienced many wars which were begun by personal feelings of national countries since the first civilization was created, and the world ruined more and more because of the development of technology. Then one day, a mysterious portal appeared in the sky and an invader called Sky Invader started to conquer all countries for unknown reasons. Their technology was overleaping than Unitas had and their soldiers were heavily armed, naver tired, and couldn’t be bargained with, and their army did not decrease, nor it was continuing to increase the number of soldiers; therefore, all countries closed their personal issue and created United Allies. The allies fought against Sky Invader and pushed them near the portal, and the invaders returned into it and closed the portal. Their over technology improved suddenly before the warfare even culture and rite of Unitas stayed. However; the world is in chaos: Outlaws threatening people, wild animals which are infected by radiation, secret evil organizations trying to conquer the world, each nation breaking up their alliance, and unknown invaders which come from the sky. You are woken up by Calion (Game Master), a small mystery robot guider in a forest, and you begin your journey: collect your weapons, guns, armor, and other coopers. Great disasters will come, and the world will collapse, but you and your coopers are the only ones who will save and unite Unitas

 Stats:

  • Health: The amount of Harm you can take before dying. (Max 500)
  • Mana: It is the spiritual life force energy to use Support kit. (Max 300)
  •  Intelligent: It is a knowledge to use Support kit  . (Max 60) 
  • Armor: It gives the player a chance to increase their combat readiness above their starting state. (Max 900=90% reduce)
  • Attack Damage: It is the damage to kill an enemy
  • Weapon: It is individuality of the classes.

Class: 

  1. Warrior: The one who serve an honor (Short Distance Attacker) 
  • Available Weapons: Cannon, Shotgun
  • Damage: 45
  • Armor: medium
  • Tendency: Wild
  • Power: strong physical (Add +10 of basic damage every attack(-5 Mana)
  • States: Health: 200 Mana: 25 Intelligent 2 Armor 125
  1. Magician: The one who wondering the world (Long Distance Attacker)
  • Available Weapons: Scout rifle, Sniper rifle, magic rings 
  • Damage: 60
  • Armor: Light 
  • Tendency: Wise
  • Ability: offensive range magic (Give Damage without taking Damage(-25 Mana)
  • States: Health: 125 Mana: 90 Intelligent 14 Armor 20
  1. Knight: The one who guard for justice (Tanker)
  • Available Weapons: Shield, Handgun, revolver 
  • Damage: 40
  • Armor: Heavy
  • Tendency:  Gentle
  • Ability: Defensive skills ( Add 200 Shield on the health(-30 Mana) 
  • States: Health: 150 Mana: 75 Intelligent: 8 Armor: 250
  1. Engineer: The one who creates inventions (Support) 
  • Available Weapons: SMG, Rocket launcher, Repair kit
  • Damage:55
  • Armor: Light
  • Tendency: Positive 
  • Ability: Auto turret (5 Damage every attack Chance(-40 Mana), Healing device ( heal 50 health coopers (-10 Mana) 
  • Health: 175 Mana: 60 Intelligent: 9 Armor: 100

Nations Of Unitas:

NAME- Motif 

  1. Terrarum - USA
  2. Borun- British
  3. Gerenor- Germany 
  4. Frolatia - French 
  5. Rounsia - Russia

Factions: 

  1. Outlaw Alliances: The alliance who looted nations supplies and slaying government robot soldiers for survival or evil purposes.
  2. UG: United Government of Unitas
  3. Infested: Animals infected by radiation begin to unite as one mutation and start to be contagious to humans.
  4. Sky Invaders: Those who invade Unitas from the universe, and the faction which is concealed evil.

Rule

Rules and setting are presented in the form of diaries of a number of characters within the game. The game does not use statistics or dice to define a character. Instead, players must choose a general template of a hero (Heroic, Tragic, Flawed, Innocent, Clever, or Fallen). The player then starts a character diary to record the details of adventures, beginning with the character’s background and present situation. Skill resolution is done with an ordinary deck of playing cards rather than dice. At the start of the game, the referee deals everyone four (Pocker) cards, including himself. When a player wants to test a skill, the referee rates the difficulty of the task. The referee can also play one or more of his cards adding the value of the card or cards to the difficulty rating. The player attempting the task must use their character's relevant skill level plus the value of any cards the player wishes to add. If the character's skill level plus the value of the player's cards equals or betters the task's difficulty level, the character succeeds. Whenever a player wants to do something that would require a Challenge, his character’s appropriate Ability is compared to the difficulty of the Challenge. In addition, the player may add the value of one playing card to his character’s Ability for the purpose of resolving that Challenge. The players will draw a card for each character between game sessions. Low cards (1-3) will indicate bad events; the lower the card, the nastier the occurrence. High cards (4 -8) will indicate fortunate events; the higher the card, the luckier it is. Six and nine will be discarded, and two new cards will be drawn for that character instead.

Calion create storyline from short synopsis and bosses' information in each main events. Players will choose a way in his/her storyline and Calion will make next situation from their choice. 

The story continue between the waves of main events.

Players cannot ignore Calion's storyline, and Calion must make a story to make players to choose, not force them to the story that he/she wants.

Calion can use many genres for story.

CARD: 

  •  1-3: Failure, Get 20 damage, 0 effective Damage
  • 4-6: Success, reduced effect or with a consequence, get 5 Damage ,10 effective Damage
  •  7-10: Success, with no consequence, does not get Damage, 20 effective Damage
  • Ace: Success with additional profit
  • King: Highest level of difficult (2X Basic Damage)
  • Prince: Medium level of difficult (1..5X Basic Damage)
  • Queen: Easiest  level of difficult (Basic Damage)

Diary:

 A character diary can be as elaborate as a bound journal, as simple as a bunch of loose leaf sheets stapled together, or as high-tech as a word processing document on the player’s laptop.

The diary serves two main purposes. The first is at the start of the character’s adventuring career, when the player can use the diary to note the character’s background and goals. With some help from the GM, this can also establish connections to the other player characters and important NPCs in the campaign. It is usually best to describe the character’s background in the diary

before getting down to the nuts and bolts of character generation. The diary lets the player paint the character in broad brushstrokes before filling in the details with skills, advantages, and quirks.

Calion: Calion is the one who will lead the players. He/She checks cards of players and reads the summary of the main events and needs to create the storyline.

Items: It is the reward of pass enemy waves in the main events. It upgrade your states to fight against more powerful bosses

1. Flaming sword (+10 damage)

2. Lightning javelin (+20 Damage) (20 Intelligent require)

3. Sun sword (+ 5 Damage) (Ignore 20 % Armor)

4. Life-drinking dagger (+15 Damage) (life steel in 5% of Damage) 

5. Returning thrown hammer (+20 Damage) (24 Intelligent Require)

- It gives Shock on an boss and give one more chance to attack.

6. Vorpal's laggings (+150 health) (+10 Armor) 

7. Helmet of wall (+200 health)

8. Shield/fleece of Gold (+30 Armor)

9. Iron gauntlets (+20 Armor)

10. Healing chalice (+15  Intelligent) (10  Intelligent Require)

-Upgrade Healing device which heal one person into device to heal several people 

11. Belt of giant strength (+300 health)

12. Hat of disguise (+10 Intelligent)

13. Shield of arrow deflection (+5 Damage) (+10 Armor) 

14. Orb of controlling dragons (+30 Intelligent) (40 Intelligent Require)

- It give additional 6 true damage for three attack times

15. Staff of length (+15 Intelligent)

- Add 10% of Basic Damage on attack time when player use Ability 

16. Statue of stone (+35 Armor)

17. Scrying mirror (20 Intelligent Require) 

- Reflect 20% incoming Damage to an enemy

18.Daywalking ( +20 Mana)

19. Ring of Lesser Djinn (+50 Mana) (25 Intelligent Require)

- Heal 3 Mana every attack time

20.  Crystal ball (+40 Mana) (30 Intelligent Require)

- Give additional 10% effect to support kit.

21. Shield of Aegis (+100 Armor) (500 Armor Require)

22. Steel-Cutter Sword (+300 Damage) (-100 Armor)

23. Jack's Magic Beans (+35 Intelligent)

- Give 25 Damage to cooper

Main Event:

1. Outlaw Alliances begin the war against the UG. You and your coopers just wake up, and begin your journey to fight and protect good people in this war.

(5 Waves)

Characteristic: keep flocking as one

The Boss: Andrew Frenkce: The one who create the Alliance to start revaluation against UG. 

  • Damage:100
  • Armor: Light
  • Tendency: Terrorisms 
  • Ability:  Fire bomb, and old solid shot weapon
  • Health: 300 Mana: 100 Intelligent: 40 Armor: 350

2. UG notices that you and your coopers are not just adventures. They send Super Agents who are reinforcement humans to capture you and your coopers. Discover the plot of UG, and stop its wicked act.

Characteristic: skillful and technical train

(8 Waves)

The Boss: Jacksen Jamamin: The General who plans to place revolution 

Damage:150

Armor: medium

Tendency: Revolutionist

Ability:   Solid shot weapon and energy mace (5% additional on Basic Damage, - 45 Mana to use)

Health: 450 Mana: 200 Intelligent: 50 Armor: 500

3. Infesters began to rush many cities of Unitas. You and your coopers stop the infection, and reveal the truth of these animals.

Characteristic: Transcendentalism

(15 Waves)

The Boss: Overmind: The source of radioactive virus 

Damage:100 (Give 8% true Damage for 5 attack time,( - 125 Mana)

Armor: Light

Tendency: A colony and Infection

Ability:   Spreading radioactive virus (When players get 0 health, the players become one of Infested. Only Cure can the virus.)

Health: 2500 Mana: 500 Intelligent: 100 Armor: 100

4. Sky Invaders return after 30 years to conquer Unitas again. You and your coopers who are now truthful heroes lead people and UG to fight against them and end this eternal war.

Characteristic: Program 

Waves: 20

The Boss:  Morotora: The overlord of Sky Invader 

Damage: 200

Armor: Heavy

Tendency: The Creator 

Ability:  Destruction (Ignore 50 % of Armor(-200 Mana), Creation (Heal 300 Health (-350 Mana)

Health: 5000 Mana: 800 Intelligent: 500 Armor: 1000

Development log